We present a novel bounding volume hierarchy for GPU-accelerated direct volume rendering (DVR) as well as volumetric mesh slicing and inside-outside intersection testing. Our novel octree-based data structure is laid out linearly in memory using space filling Morton curves. As our new data structure results in tightly fitting bounding volumes, boundary markers can be associated with nodes in the hierarchy. These markers can be used to speed up all three use cases that we examine. In addition, our data structure is memory-efficient, reducing memory consumption by up to 75%. Tree depth and memory consumption can be controlled using a parameterized heuristic during construction. This allows for significantly shorter construction time...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
(a) Hairball rendered with motion blur. (b) Number of intersections tests for the classic BVH with n...
Cataloged from PDF version of article.Direct volume visualization is an important method in many are...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
This paper presents a new algorithm to efficiently maintain Bounding-Volume Hierarchies (BVHs) for f...
This paper presents a new algorithm to efficiently maintain Bounding-Volume Hierarchies (BVHs) for f...
This paper presents a new algorithm to efficiently maintain Bounding-Volume Hierarchies (BVHs) for f...
We present novel parallel algorithms for collision detection and separation distance computation for...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
The modern CAD/CAM workflow includes many disparate formats, often based on ob-ject boundaries (e.g....
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
Abstract—Recent GPU algorithms for constructing spatial hierarchies have achieved promising performa...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
(a) Hairball rendered with motion blur. (b) Number of intersections tests for the classic BVH with n...
Cataloged from PDF version of article.Direct volume visualization is an important method in many are...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
This paper presents a new algorithm to efficiently maintain Bounding-Volume Hierarchies (BVHs) for f...
This paper presents a new algorithm to efficiently maintain Bounding-Volume Hierarchies (BVHs) for f...
This paper presents a new algorithm to efficiently maintain Bounding-Volume Hierarchies (BVHs) for f...
We present novel parallel algorithms for collision detection and separation distance computation for...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
The modern CAD/CAM workflow includes many disparate formats, often based on ob-ject boundaries (e.g....
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
Abstract—Recent GPU algorithms for constructing spatial hierarchies have achieved promising performa...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
(a) Hairball rendered with motion blur. (b) Number of intersections tests for the classic BVH with n...
Cataloged from PDF version of article.Direct volume visualization is an important method in many are...