Advertisers keep seeking new ways to target a wider audience while game developers are trying to monetize their game. This study investigates how Virtual Reality (VR) interactions influence user's sense of presence and brand awareness; specifically brand recall and brand recognition. A 2 (familiar/unfamiliar brands) x 2 (high/low game interactions) between subject design user study was created where 40 participants were recruited to participate in a self-made Virtual Reality game built in Unity. The game objective was to walk through a virtual city and locate the stadium while passing by billboards with static advertisements which the users were not informed about. The data have been collected through post and pre-experiment surveys in addi...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
We present an early exploration of in-game advertising for virtual reality games. The study investig...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
The gaming market is growing and the number of people, men and women, who play computer games, is al...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Ritgerðin var lokuð til 27.12.2022 en var opnuð í júlí 2013 þar sem staðfesting um lokun hafði ekki ...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
We present an early exploration of in-game advertising for virtual reality games. The study investig...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
The gaming market is growing and the number of people, men and women, who play computer games, is al...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Ritgerðin var lokuð til 27.12.2022 en var opnuð í júlí 2013 þar sem staðfesting um lokun hafði ekki ...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigati...
Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...
The aim of the article is to contribute to the research on the effectiveness of in-game advertising ...