Virtual reality (VR) marketing is here to stay—or at least that is what is generally believed. Head-mounted display (HMD) VR hardware is rapidly becoming more accessible to the general public, and businesses have started adopting VR as an experiential marketing platform. In this study, we examine two affective mechanisms that play a role in the workings of branded VR games in an HMD VR context: (1) virtual product appeal and (2) emotional response. We conducted a between-subjects (branded VR game vs. non-branded VR game) lab experiment (N = 81) among young adults who were recruited via the university's lab recruitment system. During the experiment, participants used HTC Vive hardware with hand-held controllers. The results show that virtual...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
This research investigates whether consumers display similar brand perceptions between physical and ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
This research examines how brand resonance is influenced by Virtual Reality (VR). More precisely, we...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
This research investigates whether consumers display similar brand perceptions between physical and ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
Brands today are increasingly investing in virtual reality (VR). While extant research has explored ...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
This chapter discusses the relationship between engagement actions during the experiences in game ad...
Virtual reality (VR) has become a new playground for brands and advertisers. However, empirical evid...
This research examines how brand resonance is influenced by Virtual Reality (VR). More precisely, we...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
This research investigates whether consumers display similar brand perceptions between physical and ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...