We present an early exploration of in-game advertising for virtual reality games. The study investigates what the impacts of interactivity and immersion on consumer learning and game experience are. First, we establish a theoretical grounding for understanding interactivity and immersion in virtual gaming environments. Then, we form a research framework and propose hypotheses around the research question. Next, we report the results of the field research, prototype design, and user study. The prototypes run in mobile browsers and are tested on virtual reality goggles with smartphones attached. Based on the results, we discuss the design of interactivity and immersion, the design’s impacts on consumer learning and game experience as well as ...
The public interest in virtual reality has increased significantly over the last years, as has the i...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis explores how virtual reality solutions affect children in their learning through educati...
Advertisers keep seeking new ways to target a wider audience while game developers are trying to mon...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
This paper features an analysis of how some games are better designed for virtual reality than other...
This paper features an analysis of how some games are better designed for virtual reality than other...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis explores how virtual reality solutions affect children in their learning through educati...
This thesis explores how virtual reality solutions affect children in their learning through educati...
The public interest in virtual reality has increased significantly over the last years, as has the i...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis explores how virtual reality solutions affect children in their learning through educati...
Advertisers keep seeking new ways to target a wider audience while game developers are trying to mon...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Smartphones have become a staple in many people's day to day lives and we’re playing more games on t...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
Purpose The purpose of this study is to investigate how companies can use VR-commercials and commerc...
This paper features an analysis of how some games are better designed for virtual reality than other...
This paper features an analysis of how some games are better designed for virtual reality than other...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis explores how virtual reality solutions affect children in their learning through educati...
This thesis explores how virtual reality solutions affect children in their learning through educati...
The public interest in virtual reality has increased significantly over the last years, as has the i...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis explores how virtual reality solutions affect children in their learning through educati...