Sophisticated simulation of lighting is crucial for plausible computer image generation. In many real time applications the simulation of light is restricted to directional, point and spot light sources. This paper presents a method to simulate hemispherical and omnidirectional light sources with arbitrary light distributions by means of light distribution textures (LDTs). These textures can be gained from photometric data files provided by manufacturers of luminaires. The derivation of LDTs from such files is presented. Reconstruction of the photometric solid from the LDT with bilinear and bicubic filtering is also discussed
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Photometric reconstruction is the process of estimating the illumination and surface reflectance pro...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
This paper deals with light sources in computer graphics. Different kinds of light sources and diffe...
Ray files offer a very accurate description of the optical characteristics of a light source. This i...
Work on photometric stereo has shown how to recover the shape and reflectance properties of an objec...
In computer graphics, images are created using simulation of real physical laws. Light sources are t...
Among the possible sources of error in 3D-reconstruction using the photometric stereo technique, lig...
This paper presents the density estimation framework for generating view�independent global illumina...
An important goal of image synthesis is to achieve accurate, efficient and consistent sampling and r...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Applications using image-based illumination analysis are very limited in the current literature of c...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Photometric reconstruction is the process of estimating the illumination and surface reflectance pro...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
This paper deals with light sources in computer graphics. Different kinds of light sources and diffe...
Ray files offer a very accurate description of the optical characteristics of a light source. This i...
Work on photometric stereo has shown how to recover the shape and reflectance properties of an objec...
In computer graphics, images are created using simulation of real physical laws. Light sources are t...
Among the possible sources of error in 3D-reconstruction using the photometric stereo technique, lig...
This paper presents the density estimation framework for generating view�independent global illumina...
An important goal of image synthesis is to achieve accurate, efficient and consistent sampling and r...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Applications using image-based illumination analysis are very limited in the current literature of c...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Photometric reconstruction is the process of estimating the illumination and surface reflectance pro...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...