In computer graphics, images are created using simulation of real physical laws. Light sources are then an essential part. They emit the energy that is then diffused in the scene. This document takes on current light sources caracterization and introduce some methods to speed up their treatment. After an exhaustive remind of current notions in computer praphics in chapter 2, we studies in chapter 3 the best solutions for light source modelization. In chapter 4, an innovative solution is suggested to take into account light sources in a far-field photometry context. The chapter 5 is devoted to near-field photometry. We introduce a new data structure, named spherical lumigraph, providing 100 times reduction of time computation to treat shadow...
Président : Pascal Guitton Rapporteurs : Kadi Bouatouch & Michel Mériaux Examinateurs : Gérard Vigno...
This paper deals with light sources in computer graphics. Different kinds of light sources and diffe...
One of the main goal in computer graphics is to generate an image that matches the user intent. To d...
En synthèse d'images réaliste, nous simulons fidèlement les lois physiques pour créer une image. Les...
This paper presents modern methods for designing optical systems for luminaires in the context of lo...
Since about twenty years, the field of computer graphics has been striving towards increased realism...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
On peut atteindre des images réalistes par la simulation du transport lumineuse avec des méthodes de...
For a few years, research in image synthesis is built on more forma.! physical and mathematical foun...
Ray files offer a very accurate description of the optical characteristics of a light source. This i...
This study involved modeling an existing space with two software packages under a variety of differe...
In the real world, the visual perception of an object is completely determined by the object's inter...
Realistic images can be rendered by simulating light transport with Monte Carlo techniques. The poss...
The aim of this thesis is to design and implement an optical simulator focused on spectral light sou...
International audienceInteractive visualization of complex, real-world light sources has so far not ...
Président : Pascal Guitton Rapporteurs : Kadi Bouatouch & Michel Mériaux Examinateurs : Gérard Vigno...
This paper deals with light sources in computer graphics. Different kinds of light sources and diffe...
One of the main goal in computer graphics is to generate an image that matches the user intent. To d...
En synthèse d'images réaliste, nous simulons fidèlement les lois physiques pour créer une image. Les...
This paper presents modern methods for designing optical systems for luminaires in the context of lo...
Since about twenty years, the field of computer graphics has been striving towards increased realism...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
On peut atteindre des images réalistes par la simulation du transport lumineuse avec des méthodes de...
For a few years, research in image synthesis is built on more forma.! physical and mathematical foun...
Ray files offer a very accurate description of the optical characteristics of a light source. This i...
This study involved modeling an existing space with two software packages under a variety of differe...
In the real world, the visual perception of an object is completely determined by the object's inter...
Realistic images can be rendered by simulating light transport with Monte Carlo techniques. The poss...
The aim of this thesis is to design and implement an optical simulator focused on spectral light sou...
International audienceInteractive visualization of complex, real-world light sources has so far not ...
Président : Pascal Guitton Rapporteurs : Kadi Bouatouch & Michel Mériaux Examinateurs : Gérard Vigno...
This paper deals with light sources in computer graphics. Different kinds of light sources and diffe...
One of the main goal in computer graphics is to generate an image that matches the user intent. To d...