This paper presents the density estimation framework for generating view�independent global illumination solutions. It works by probabilis� ticly simulating the light �ow in an environment with light particles that trace random walks originating at luminaires and then using statistical density estimation techniques to reconstruct the lighting on each surface. By splitting the computation into separate transport and reconstruction stages � we gain many advantages including reduced memory usage � the ability to simulate non�di�use transport � and natural parallelism. This paper also describes how several theoretical and practical di�cul� ties can be overcome in implementing this framework. Light sources that vary spectrally and directionally ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mod...
A novel view-independent technique for progressive global illumination computations has been develop...
In this thesis we present the density estimation framework for computing view-independent global il...
This paper presents a new approach to generate view-independent global illumination solution using k...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
This paper presents a multi-computer, parallel version of the recently-proposed "Density Estima...
This paper presents a new method for the production of view-independent global illumination solution...
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lig...
This paper describes an approach to obtain interactive recalculation of global illumination for scen...
This dissertation introduces a new light transport simulation framework that significantly expands a...
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to gene...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mod...
A novel view-independent technique for progressive global illumination computations has been develop...
In this thesis we present the density estimation framework for computing view-independent global il...
This paper presents a new approach to generate view-independent global illumination solution using k...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
This paper presents a multi-computer, parallel version of the recently-proposed "Density Estima...
This paper presents a new method for the production of view-independent global illumination solution...
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lig...
This paper describes an approach to obtain interactive recalculation of global illumination for scen...
This dissertation introduces a new light transport simulation framework that significantly expands a...
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to gene...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mod...
A novel view-independent technique for progressive global illumination computations has been develop...