This paper presents a novel basis function, called spherical piecewise constant basis function ( SPCBF), for precomputed radiance transfer. SPCBFs have several desirable properties: rotatability, ability to represent all-frequency signals, and support for efficient multiple product. By smartly partitioning the illumination sphere into a set of subregions and associating each subregion with an SPCBF valued 1 inside the region and 0 elsewhere, we precompute the light coefficients using the resulting SPCBFs. Efficient rotation of the light representation in SPCBFs is achieved by rotating the domain of SPCBFs. During runtime rendering, we approximate the BRDF and visibility coefficients using the set of SPCBFs for light, possibly rotated, throu...
We present a technique for interactive rendering of glossy objects in all-frequency lighting environ...
Figure 1: Real-time rendering of fully dynamic scenes with all-frequency lighting and highly specula...
We present a framework for generating, compressing and rendering of Surface Light Field (SLF) data. ...
Abstract — This paper presents a novel basis function, called spherical piecewise constant basis fun...
This paper introduces a new data representation and compres-sion technique for precomputed radiance ...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance ...
We compress storage and accelerate performance of precomputed radiance transfer (PRT), which capture...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We present a technique for interactive rendering of glossy objects in all-frequency lighting environ...
Figure 1: Real-time rendering of fully dynamic scenes with all-frequency lighting and highly specula...
We present a framework for generating, compressing and rendering of Surface Light Field (SLF) data. ...
Abstract — This paper presents a novel basis function, called spherical piecewise constant basis fun...
This paper introduces a new data representation and compres-sion technique for precomputed radiance ...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance ...
We compress storage and accelerate performance of precomputed radiance transfer (PRT), which capture...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We present a technique for interactive rendering of glossy objects in all-frequency lighting environ...
Figure 1: Real-time rendering of fully dynamic scenes with all-frequency lighting and highly specula...
We present a framework for generating, compressing and rendering of Surface Light Field (SLF) data. ...