Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or directional light sources. We extend such shading to smooth, area lighting using a low-order spherical harmonic basis for the lighting environment. We represent the 4D product function of BRDF times the cosine factor (dot product of the incident lighting and surface normal vectors) as a 2D table of spherical harmonic coefficients. Each table entry represents, for a single view direction, the integral of this product function times lighting on the hemisphere expressed in spherical harmonics. This reduces the shading integral to a simple dot product of 25 component vectors, easily evaluatable on PC graphics hardware. Non-trivial BRDF models req...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency ...
We present a fast and simple approximation of spherical harmonic rotation which decreases the asympt...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance ...
Figure 1: Real-time rendering of fully dynamic scenes with all-frequency lighting and highly specula...
International audienceSpherical Harmonics (SH) are commonly and widely used in computer graphics in ...
This paper presents a novel basis function, called spherical piecewise constant basis function ( SPC...
Algorithms for rendering interreflection (or indirect illumination) effects of-ten make assumptions ...
Figure 1: From left to right. A hand model shaded using only one sample at the center. The middle im...
Abstract — This paper presents a novel basis function, called spherical piecewise constant basis fun...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
Spherical harmonics are often used for compact description of incident radiance in low-frequency but...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency ...
We present a fast and simple approximation of spherical harmonic rotation which decreases the asympt...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance ...
Figure 1: Real-time rendering of fully dynamic scenes with all-frequency lighting and highly specula...
International audienceSpherical Harmonics (SH) are commonly and widely used in computer graphics in ...
This paper presents a novel basis function, called spherical piecewise constant basis function ( SPC...
Algorithms for rendering interreflection (or indirect illumination) effects of-ten make assumptions ...
Figure 1: From left to right. A hand model shaded using only one sample at the center. The middle im...
Abstract — This paper presents a novel basis function, called spherical piecewise constant basis fun...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
Spherical harmonics are often used for compact description of incident radiance in low-frequency but...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency ...
We present a fast and simple approximation of spherical harmonic rotation which decreases the asympt...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...