We present a technique for interactive rendering of glossy objects in all-frequency lighting environments that captures shadows and interreflections. Our technique is based on precomputed radiance transfer and separable BRDF approximation. In the preprocessing step, we factor glossy BRDFs using separable decomposition and keep only a few low-order approximation terms, consisting of purely view-dependent and light-dependent components. At each vertex, we sample the visibility and precompute a direct illumination transport vector corresponding to each BRDF term, then compress the data with a non-linear wavelet approximation. We use programmable graphics hardware to accelerate this step. The direct illumination pass is followed by interreflect...
Precomputed radiance transfer (PRT) enables all-frequency relighting with complex illumination, mate...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
ii Interactively simulating visual appearance of natural objects under natural illumination is a fun...
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-f...
Algorithms for rendering interreflection (or indirect illumination) effects of-ten make assumptions ...
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-f...
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-f...
Interactively simulating visual appearance of natural objects under natural illumination is a fundam...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF param...
Precomputed radiance transfer (PRT) enables all-frequency relighting with complex illumination, mate...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
ii Interactively simulating visual appearance of natural objects under natural illumination is a fun...
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-f...
Algorithms for rendering interreflection (or indirect illumination) effects of-ten make assumptions ...
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-f...
We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-f...
Interactively simulating visual appearance of natural objects under natural illumination is a fundam...
Figure 1: This scene is rendererd 15 FPS by our system with full global illumination. The light sour...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF param...
Precomputed radiance transfer (PRT) enables all-frequency relighting with complex illumination, mate...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
We show how importance-driven refinement and a wavelet basis can be combined to provide an efficient...