In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience. #Scanners is an experience in which an individual wears a wireless brain scanners whilst being presented media which is dynamically affected by the individuals physiology. A prototype system has been successfully trialled on roughly 100 users over the past 18 months and has received unanimously positive feedback. We state the minimal additional requirements for demonstrating a Higher Fidelity prototype system and argue the value of including #Scanners at C&C2015
MEG/EEG/MRI tutorial data for the PhD course Imaging in neuroscience: with a focus on MEG and EEG me...
U.S. courts frequently analyze new technology under copyright law. Over the years, the courts have a...
Experimental research in this area focuses, in a section of the laboratory of Neurosciences, on new ...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
The purpose of this paper is to inform on findings from amature body of research titled SoundScapes....
My intention in this text is to identify and visually explore the potentials of intersection between...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
As neuroscientists are slowly unraveling the mysteries of the brain, neurotechnology like brain-comp...
Publisher Copyright: © 2022 ISAST.A growing number of neuroscientific studies use films as experimen...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
Recent technical innovation in the field of Brain-Computer Interfaces (BCIs) has increased the oppor...
One key feature of film consists in its power to bodily engage the viewer. Previous research has sug...
Brain is the place where we think and feel. When a particular arteries supply more blood to that par...
The chapter focuses on the issue of transmedial and sensory exchange in the context of digital cultu...
Art and technology always evolved simultaneously, often inspiring and complimenting each other. This...
MEG/EEG/MRI tutorial data for the PhD course Imaging in neuroscience: with a focus on MEG and EEG me...
U.S. courts frequently analyze new technology under copyright law. Over the years, the courts have a...
Experimental research in this area focuses, in a section of the laboratory of Neurosciences, on new ...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
The purpose of this paper is to inform on findings from amature body of research titled SoundScapes....
My intention in this text is to identify and visually explore the potentials of intersection between...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
As neuroscientists are slowly unraveling the mysteries of the brain, neurotechnology like brain-comp...
Publisher Copyright: © 2022 ISAST.A growing number of neuroscientific studies use films as experimen...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
Recent technical innovation in the field of Brain-Computer Interfaces (BCIs) has increased the oppor...
One key feature of film consists in its power to bodily engage the viewer. Previous research has sug...
Brain is the place where we think and feel. When a particular arteries supply more blood to that par...
The chapter focuses on the issue of transmedial and sensory exchange in the context of digital cultu...
Art and technology always evolved simultaneously, often inspiring and complimenting each other. This...
MEG/EEG/MRI tutorial data for the PhD course Imaging in neuroscience: with a focus on MEG and EEG me...
U.S. courts frequently analyze new technology under copyright law. Over the years, the courts have a...
Experimental research in this area focuses, in a section of the laboratory of Neurosciences, on new ...