While many still consider interactive movies an unrealistic idea, current delivery platforms like Netflix, commercial VR, and the proliferation of wearable sensors mean that adaptive and responsive entertainment experiences are an immediate reality. Our prior work demonstrated a brain-responsive movie that showed different views of scenes depending on levels of attention and meditation produced by a commercialised home-entertainment brain sensor. Based on lessons learned, this demonstration exhibits the new interactions designed for our new brain-controlled movie, The MOMENT, being released in 2018
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
Today our cultural events are dominated by visual information based on sight and sound, but hardly a...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
International audienceInnovative art forms emerge along with the development of new materials for di...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...
© 2018 Informa UK Limited, trading as Taylor & Francis Group ‘Many worlds’ is a short narrative live...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
Recent technical innovation in the field of Brain-Computer Interfaces (BCIs) has increased the oppor...
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have le...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
Today our cultural events are dominated by visual information based on sight and sound, but hardly a...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
International audienceInnovative art forms emerge along with the development of new materials for di...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...
© 2018 Informa UK Limited, trading as Taylor & Francis Group ‘Many worlds’ is a short narrative live...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
Recent technical innovation in the field of Brain-Computer Interfaces (BCIs) has increased the oppor...
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have le...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
Today our cultural events are dominated by visual information based on sight and sound, but hardly a...