As a concept, the magic circle is in reality just 4 years old. Whilst often accredited to Johan Huizinga (1955), the modern usage of term in truth belongs to Katie Salen and Eric Zimmerman. It became in academia following the publication of “Rules of Play” in 2003. Because of the terminologyused, it carries with it unhelpful preconceptions that the game world, or play-space, excludes reality. In this paper, I argue that Salen and Zimmerman (2003) have taken a term used as an example, and applied a meaning to it that was never intended, based primarily upon definitions given by other authors, namely Apter (1991) and Sniderman (n.d.). I further argue that the definition itself contains a logical fallacy, which has prevented the full understan...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
This Article examines the concept of the magic circle, the metaphorical barrier that supposedly ex...
This Article examines the concept of the magic circle, the metaphorical barrier that supposedly ex...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
Magic circle continues to be a hotly debated term in game studies. The term is intuitively accepted,...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
This article deals with establishing and discussing the concept of magic circle - often present in g...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
This article reviews the history of the concept of the magic circle, its criticism and the numerous ...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
This article deals with establishing and discussing the concept of magic circle - often present in g...
This chapter analyses the relationship between players, the game world, and the ordinary world in al...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
This Article examines the concept of the magic circle, the metaphorical barrier that supposedly ex...
This Article examines the concept of the magic circle, the metaphorical barrier that supposedly ex...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
Magic circle continues to be a hotly debated term in game studies. The term is intuitively accepted,...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
This article deals with establishing and discussing the concept of magic circle - often present in g...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
This article reviews the history of the concept of the magic circle, its criticism and the numerous ...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
This article deals with establishing and discussing the concept of magic circle - often present in g...
This chapter analyses the relationship between players, the game world, and the ordinary world in al...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
This Article examines the concept of the magic circle, the metaphorical barrier that supposedly ex...
This Article examines the concept of the magic circle, the metaphorical barrier that supposedly ex...