In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer game studies as being in “a state of productive chaos”, populated by researchers who have come to the area from a variety of disciplines and who all hold “wildly contradictory assumptions ” (2005b). In the light of Juul’s assertion, it is appropriate to identify two central assumptions which I bring to the following dis-cussion, neither of which is particularly contentious, but which indicate some of the reasons for this undertaking. My first assumption is that games, both digital and analogue, are a particularly unique aesthetic and cultural form with an as-yet untapped potential to “help us under-stand the reality that surrounds us and … what...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
There have been several sociologists who have written, sometimes quite extensively and informatively...
In the last few years, academic interest in computer games has been rapidly increasing, leading to w...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
As a concept, the magic circle is in reality just 4 years old. Whilst often accredited to Johan Huiz...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
In striving to establish a theoretical framework for the academic study of games it is crucial that ...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
The current analyses of games is conducted in games studies at the sociological, aesthetical and eco...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
The aim of this conference is to contribute to the development of discussions of philosophical prob...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
There have been several sociologists who have written, sometimes quite extensively and informatively...
In the last few years, academic interest in computer games has been rapidly increasing, leading to w...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
As a concept, the magic circle is in reality just 4 years old. Whilst often accredited to Johan Huiz...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
In striving to establish a theoretical framework for the academic study of games it is crucial that ...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
The current analyses of games is conducted in games studies at the sociological, aesthetical and eco...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
The aim of this conference is to contribute to the development of discussions of philosophical prob...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
There have been several sociologists who have written, sometimes quite extensively and informatively...
In the last few years, academic interest in computer games has been rapidly increasing, leading to w...