This article deals with establishing and discussing the concept of magic circle - often present in game studies - and ponder the possible relations with the concept of liminality, worked in cultural anthropology from the rites of passage standpoint in Van Gennep and Victor Turner and with the concept of transitional phenomenon by psychoanalyst Donald Winnicott. Towards that, we seek references in studies of the respective areas of knowledge, in order to reflect on the experience of play. The establishment of the relationship between the concepts mentioned - magic circle, liminality, transitional phenomenon - takes a step forward on the path that seeks to answer what play is and its relevance in contemporary life. Thus, given the large acces...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
111 pages + Appendix 8 pages This study addresses the temporal and spatial boundaries of the play of...
Four types of interactive environments explored ways to extend gaming beyond the limitations of the ...
This article deals with establishing and discussing the concept of magic circle - often present in g...
As a concept, the magic circle is in reality just 4 years old. Whilst often accredited to Johan Huiz...
This article reviews the history of the concept of the magic circle, its criticism and the numerous ...
Magic circle continues to be a hotly debated term in game studies. The term is intuitively accepted,...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
This chapter analyses the relationship between players, the game world, and the ordinary world in al...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
111 pages + Appendix 8 pages This study addresses the temporal and spatial boundaries of the play of...
Four types of interactive environments explored ways to extend gaming beyond the limitations of the ...
This article deals with establishing and discussing the concept of magic circle - often present in g...
As a concept, the magic circle is in reality just 4 years old. Whilst often accredited to Johan Huiz...
This article reviews the history of the concept of the magic circle, its criticism and the numerous ...
Magic circle continues to be a hotly debated term in game studies. The term is intuitively accepted,...
Huizinga's concept of a 'magic circle' has been used to depict computer games and gam...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
This chapter analyses the relationship between players, the game world, and the ordinary world in al...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
While the emphasis in traditional game theory has been on the rule formations and zone demarcations ...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
Games are created through the act of gameplay, which is contingent on player acts. However, to under...
111 pages + Appendix 8 pages This study addresses the temporal and spatial boundaries of the play of...
Four types of interactive environments explored ways to extend gaming beyond the limitations of the ...