This paper presents a subdivision-based vector graphics for image representation and creation. The graphics representation is a subdivision surface defined by a triangular mesh augmented with color attribute at vertices and feature attribute at edges. Special cubic B-splines are proposed to describe curvilinear features of an image. New subdivision rules are then designed accordingly, which are applied to the mesh and the color attribute to define the spatial distribution and piecewise-smoothly varying colors of the image. A sharpness factor is introduced to control the color transition across the curvilinear edges. In addition, an automatic algorithm is developed to convert a raster image into such a vector graphics representation. The alg...
It is an ultimate objective to reconstruct an image with high quality using a compact representation...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
This paper presents representation techniques as the image can be represented in Cubic B-splines tha...
Abstract—Vector graphics has been employed in a wide variety of applications due to its scalability ...
Shading makes faceted objects appear smooth. However, the contour will still appear non smooth. Subd...
Technical reportAbstract: This report presents a method for producing computer shaded pictures of cu...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
reportThis report presents a method for producing computer shaded pictures of curved surfaces. Three...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
In this paper we describe a method for creating sharp features and trim regions on multiresolution s...
Image vectorisation methods proposed in the past have not seen wide adoption due to performance, qua...
International audienceThis paper presents an algorithm for approximating arbitrary polygonal meshes ...
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing...
It is an ultimate objective to reconstruct an image with high quality using a compact representation...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
This paper presents representation techniques as the image can be represented in Cubic B-splines tha...
Abstract—Vector graphics has been employed in a wide variety of applications due to its scalability ...
Shading makes faceted objects appear smooth. However, the contour will still appear non smooth. Subd...
Technical reportAbstract: This report presents a method for producing computer shaded pictures of cu...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
reportThis report presents a method for producing computer shaded pictures of curved surfaces. Three...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
In this paper we describe a method for creating sharp features and trim regions on multiresolution s...
Image vectorisation methods proposed in the past have not seen wide adoption due to performance, qua...
International audienceThis paper presents an algorithm for approximating arbitrary polygonal meshes ...
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing...
It is an ultimate objective to reconstruct an image with high quality using a compact representation...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...