Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future of technology related to these topics
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound ...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
Research in managing memory for video game audio development. Interactive music and audio implementa...
The purpose of this thesis was to gather information about the different techniques related to audio...
As video games have matured from a technical hobby to a fully-fledged art form, so too have the meth...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
This paper presents an overview of the main features of sound design for games, and argues for a new...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
In all media that we consume, sound is a major element in bringing that media to life. Whether it be...
National audienceThis paper is a survey of the process and technology used in sound design for video...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper is a survey of the process and technology used in sound design for video games. The first...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound ...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
Research in managing memory for video game audio development. Interactive music and audio implementa...
The purpose of this thesis was to gather information about the different techniques related to audio...
As video games have matured from a technical hobby to a fully-fledged art form, so too have the meth...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
This paper presents an overview of the main features of sound design for games, and argues for a new...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
In all media that we consume, sound is a major element in bringing that media to life. Whether it be...
National audienceThis paper is a survey of the process and technology used in sound design for video...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper is a survey of the process and technology used in sound design for video games. The first...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound ...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...