In video games, audio is often a vital element in the creation of immersive gaming experiences. One set of techniques that are particularly well suited to attaining this immersion are procedural audio techniques. These techniques enable enhanced immersion through supporting close synchronisation between player and game state in ways that are difficult to achieve with other game audio techniques. While this is the case, there is a lack of GUI and script-based tools that support the use of such techniques. This thesis explores this lack, and documents the development of two new video game tools for the creation of procedurally generated audio. The first of these tools is a Musical Instrument Digital Interface (MIDI) library that supports the...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
The objective of this study was to investigate procedural audio as a sound design tool in Unity. Pro...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
This paper is a survey of the process and technology used in sound design for video games. The first...
1 Sound is one of the important components of computer games. To work with sound, there are special ...
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaire...
Procedural audio is a way of making sound and music for video games through the use of generative mo...
National audienceThis paper is a survey of the process and technology used in sound design for video...
This study focuses on the creation of software with the goal to introduce the concepts of timbre, au...
A game soundscape often includes sounds that are triggered by the game logic according to the player...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
The objective of this study was to investigate procedural audio as a sound design tool in Unity. Pro...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
This paper is a survey of the process and technology used in sound design for video games. The first...
1 Sound is one of the important components of computer games. To work with sound, there are special ...
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaire...
Procedural audio is a way of making sound and music for video games through the use of generative mo...
National audienceThis paper is a survey of the process and technology used in sound design for video...
This study focuses on the creation of software with the goal to introduce the concepts of timbre, au...
A game soundscape often includes sounds that are triggered by the game logic according to the player...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...