The Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). We demonstrate how to use Vulkan to send commands explicitly to separate GPUs for implementing platform,- and vendor independent multi-GPU rendering. We describe how to implement the sort-first and sort-last approaches to perform parallel rendering with Vulkan. We introduce an abstraction library which we have made available, and an application for multi-GPU rendering of meshes. Performance benchmarks have been performed in order to evaluate the implementation. We also show that we can utilize the additional GPU memory from multiple GPUs to render larger data sets than possible with a single GPU
Application programming for GPUs (Graphics Processing Units) is complex and error-prone...
Graphics Processing Unit (GPU) vendors have been scaling single-GPU architectures to satisfy the eve...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With this thes...
Over the years, the performance demand for graphics applications has been steadily increasing. While...
Today processor development has a lot of focus on parallel performance by providing multiple cores t...
parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) t...
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and c...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
Abstract PolyBench is a well-known set of benchmarks characterized by embarrassingly parallel kern...
This artifact includes sciprts to run the benchmarks and plot the results of vulkan-sim paper pub...
GPUs have become immensely important computational units on embedded and mobile devices. However, GP...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Graphics processing unit (GPU) is separate execution unit that is controlled by the CPU and that is ...
Background. Games today are becoming more complex in computational andgraphical areas. Companies tod...
Application programming for GPUs (Graphics Processing Units) is complex and error-prone...
Graphics Processing Unit (GPU) vendors have been scaling single-GPU architectures to satisfy the eve...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With this thes...
Over the years, the performance demand for graphics applications has been steadily increasing. While...
Today processor development has a lot of focus on parallel performance by providing multiple cores t...
parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) t...
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and c...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
Abstract PolyBench is a well-known set of benchmarks characterized by embarrassingly parallel kern...
This artifact includes sciprts to run the benchmarks and plot the results of vulkan-sim paper pub...
GPUs have become immensely important computational units on embedded and mobile devices. However, GP...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Graphics processing unit (GPU) is separate execution unit that is controlled by the CPU and that is ...
Background. Games today are becoming more complex in computational andgraphical areas. Companies tod...
Application programming for GPUs (Graphics Processing Units) is complex and error-prone...
Graphics Processing Unit (GPU) vendors have been scaling single-GPU architectures to satisfy the eve...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...