Application programming for GPUs (Graphics Processing Units) is complex and error-prone, because the popular approaches — CUDA and OpenCL — are intrinsically low-level and offer no special support for systems consisting of multiple GPUs. The SkelCL library presented in this paper is built on top of the OpenCL standard and offers preimplemented recurring computation and communication patterns (skeletons) which greatly simplify programming for multiGPU systems. The library also provides an abstract vector data type and a high-level data (re)distribution mechanism to shield the programmer from the low-level data transfers between the system’s main memory and multiple GPUs....
Application programming for modern heterogeneous systems which comprise multiple accelerators (multi...
Algorithmic skeletons simplify software development: they abstract typical patterns of parallelism a...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
c©2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
While CUDA and OpenCL made general-purpose programming for Graphics Processing Units (GPU) pop...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
AbstractApplication development for modern high-performance systems with Graphics Processing Units (...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
Application programming for GPUs (Graphics Processing Units) is complex and error-prone, becaus...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
Application programming for modern heterogeneous systems which comprise multi-core CPUs and multiple...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Modern Graphics Processing Units (GPU) are increasingly used as general-purpose processors. While th...
Application development for modern high-performance systems with many cores, i.e., comprising multip...
Application programming for modern heterogeneous systems which comprise multiple accelerators (multi...
Algorithmic skeletons simplify software development: they abstract typical patterns of parallelism a...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
c©2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
While CUDA and OpenCL made general-purpose programming for Graphics Processing Units (GPU) pop...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
AbstractApplication development for modern high-performance systems with Graphics Processing Units (...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
Application programming for GPUs (Graphics Processing Units) is complex and error-prone, becaus...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
Application programming for modern heterogeneous systems which comprise multi-core CPUs and multiple...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Modern Graphics Processing Units (GPU) are increasingly used as general-purpose processors. While th...
Application development for modern high-performance systems with many cores, i.e., comprising multip...
Application programming for modern heterogeneous systems which comprise multiple accelerators (multi...
Algorithmic skeletons simplify software development: they abstract typical patterns of parallelism a...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...