As video games get more and more demanding and screen resolutions continue to increase, new methods to render video games at high frame rates are needed. Variable Rate Shading is a technique currently available on Nvidia’s Turing architecture and Intel Gen11 hardware. Variable Rate Shading makes it possible to pick a shading rate during rendering and shade a group of pixels instead of individually, ultimately speeding up the rendering. A drawback of Variable Rate Shading is that the image quality often degrades by producing a pixelated look. This paper aims to reduce the pixelated look of particle effects that are rendered through Variable Rate Shading by implementing and evaluating four different post-processing filters. A qualitative eval...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
Graphical rendering has use cases in many fields. When rendering in real time, such as in simulation...
As video games get more and more demanding and screen resolutions continue to increase, new methods ...
Background. Performance optimization is of great importance for games as it constrains the possibili...
Bakgrund. Kostnaden att ljussätta en pixel blir dyrare med realistiska spel. Upplösningen av spel är...
Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applic...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
The worldwide automotive market is constantly evolving due to digitalization.Vehicles manufacturers ...
Inom spelutveckling vill utvecklare gärna använda sig av visuella effekter för sina spel och genom s...
Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize ...
When the rendering budget is limited by power or time, it is necessary to find the combination of re...
Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time a...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
Graphical rendering has use cases in many fields. When rendering in real time, such as in simulation...
As video games get more and more demanding and screen resolutions continue to increase, new methods ...
Background. Performance optimization is of great importance for games as it constrains the possibili...
Bakgrund. Kostnaden att ljussätta en pixel blir dyrare med realistiska spel. Upplösningen av spel är...
Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applic...
It is a great challenge to develop a computer game. Today many games are developed in large game stu...
The worldwide automotive market is constantly evolving due to digitalization.Vehicles manufacturers ...
Inom spelutveckling vill utvecklare gärna använda sig av visuella effekter för sina spel och genom s...
Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize ...
When the rendering budget is limited by power or time, it is necessary to find the combination of re...
Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time a...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
Graphical rendering has use cases in many fields. When rendering in real time, such as in simulation...