In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Ideally you would want a texture that is not obviously repeating itself, but memory limits often work against this goal. This thesis explores a method using texture synthesis that aims to reduce visual repetition and memory usage at the cost of a pre-processing step and higher run time performance requirements. Various optimizations for rendering single and multiple textures using this method are compared and evaluated. A simple method to parallelize patch-based texture synthesis is also introduced. The results show that good quality and real-time performance is possible. Sammanfattning Inom 3D-rendering är det vanligt att rendera stora texturtäc...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Tryckta Texturer – Färgade Floder, är ett lekfullt undersökande i hur man kan skapa mönster med illu...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
In computer graphics, textures are used to create detail along geometric surfaces. They are less com...
Texture synthesis has been an active and important research area in computer graphics and image proc...
Rendering takes time, especially without access to powerful hardware. Is there any way to reduce the...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (m...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
Problems. This thesis will look at texture-baking for games and the various problems that surrounds ...
This paper describes a method for synthesizing natural textures that realistically matches given col...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
Texture synthesis is a technique that algorithmically generates textures at rendering time. The auto...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Tryckta Texturer – Färgade Floder, är ett lekfullt undersökande i hur man kan skapa mönster med illu...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
In computer graphics, textures are used to create detail along geometric surfaces. They are less com...
Texture synthesis has been an active and important research area in computer graphics and image proc...
Rendering takes time, especially without access to powerful hardware. Is there any way to reduce the...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (m...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
Problems. This thesis will look at texture-baking for games and the various problems that surrounds ...
This paper describes a method for synthesizing natural textures that realistically matches given col...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
Texture synthesis is a technique that algorithmically generates textures at rendering time. The auto...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Tryckta Texturer – Färgade Floder, är ett lekfullt undersökande i hur man kan skapa mönster med illu...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...