Players sharing control of each other's bodies offers a promising direction for delivering engaging collaborative experiences in digital physical games. We present HandyFeet - a movement based game platform in which two players compete to most effectively direct the body of a third player. This third person becomes like a puppet that has two masters. The two directing players take turns making hand signals to guide one of the puppet player's legs. The puppet-person is prevented from seeing both their own legs and the floor, and so is dependent upon the directors' instructions for navigating the physical environment. To further the development of movement based games involving players surrendering or sharing control of their o...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
Abstract: We present a novel mechanism that allows real and virtual humans to dynamically exchange t...
While exertion games facilitate, and benefit from, social play, most exertion games merely support p...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
Supporting physical exertion is a growing trend in digital technology design. However, most experien...
Abstract Body-based interaction constitutes a very intuitive way for humans to communicate with thei...
In playground games, an important part of engagement occurs in the physical space where people focus...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
CoPuppet is a framework for the development of performances of virtual puppetry. In particular, it d...
Designing body games, games in which the main source of enjoyment comes from bodily engagement, is n...
Game On is a participatory installation where people use joysticks to control the movement of two (h...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
Abstract: We present a novel mechanism that allows real and virtual humans to dynamically exchange t...
While exertion games facilitate, and benefit from, social play, most exertion games merely support p...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
Supporting physical exertion is a growing trend in digital technology design. However, most experien...
Abstract Body-based interaction constitutes a very intuitive way for humans to communicate with thei...
In playground games, an important part of engagement occurs in the physical space where people focus...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
CoPuppet is a framework for the development of performances of virtual puppetry. In particular, it d...
Designing body games, games in which the main source of enjoyment comes from bodily engagement, is n...
Game On is a participatory installation where people use joysticks to control the movement of two (h...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...