This paper describes the creation of a Nintendo Game Boy hardware emulator in C#. The system is emulated at the assembly programmer’s level, i.e., at the opcode or instruction level. It includes a complete, emulated CPU, MMU, GPU/PPU, as well as an emulated timer, and controller IO subsystem. The goal of the paper is to demonstrate basic software/hardware emulation strategies and to provide an analysis of how the hardware maps to a set of software components.Electrical and Computer Engineerin
This thesis describes the problem of hardware study and implementation of an emulator for the Game B...
Emulator will be designed as generic emulator. It should be capable of emulating versatile architect...
The Nintendo Entertainment System (NES) is Nintendo�s 1980-era console that paved the way for the ga...
This thesis studies the subject of system emulation through the development of a set of software mic...
One of the fundamental problems in software engineering is that software only runs on the hardware i...
In this paper, we describe an emulator environment based on an FPGA prototyping board. This emulato...
The need for emulation as a technique in digital systems design was established in this paper. Three...
This report discusses our work with an emulator based on field programmable gate array technology. T...
[[abstract]]In this paper, we present EMPAR, an interactive synthesis environment for hardware emula...
The master thesis discusses the design of an emulator of a CPU architecture instruction set aimed at...
Summarization: Todaypsilas verification challenges require high-performance simulation solutions, su...
The paper presents some of our recent results in the field of computer emulation for supporting and ...
The bachlors's thesis discusses the design of a CPU architecture emulator aimed to assembly language...
“Emulation” is when one uses software to simulate the function of hardware. This project is a partia...
This report discusses our work with an emulator based on field programmable gate array technology. T...
This thesis describes the problem of hardware study and implementation of an emulator for the Game B...
Emulator will be designed as generic emulator. It should be capable of emulating versatile architect...
The Nintendo Entertainment System (NES) is Nintendo�s 1980-era console that paved the way for the ga...
This thesis studies the subject of system emulation through the development of a set of software mic...
One of the fundamental problems in software engineering is that software only runs on the hardware i...
In this paper, we describe an emulator environment based on an FPGA prototyping board. This emulato...
The need for emulation as a technique in digital systems design was established in this paper. Three...
This report discusses our work with an emulator based on field programmable gate array technology. T...
[[abstract]]In this paper, we present EMPAR, an interactive synthesis environment for hardware emula...
The master thesis discusses the design of an emulator of a CPU architecture instruction set aimed at...
Summarization: Todaypsilas verification challenges require high-performance simulation solutions, su...
The paper presents some of our recent results in the field of computer emulation for supporting and ...
The bachlors's thesis discusses the design of a CPU architecture emulator aimed to assembly language...
“Emulation” is when one uses software to simulate the function of hardware. This project is a partia...
This report discusses our work with an emulator based on field programmable gate array technology. T...
This thesis describes the problem of hardware study and implementation of an emulator for the Game B...
Emulator will be designed as generic emulator. It should be capable of emulating versatile architect...
The Nintendo Entertainment System (NES) is Nintendo�s 1980-era console that paved the way for the ga...