This thesis studies the subject of system emulation through the development of a set of software microcontrollers and the assembling of them into a complex system. The specific system aimed to be emulated is the original Game Boy released in 1989. This requires the developers to reproduce specific hardware behaviour through software and therefore requires certain knowledge of the system which is to be emulated. While the Game Boy is a proprietary product owned by Nintendo, the produced system uses no copyrighted material. Through the use of documentation provided by the reverse engineering of the original hardware done by members of the community, this thesis shows that an emulator can be created by combining a set of software microcontroll...
This report discusses our work with an emulator based on field programmable gate array technology. T...
In this paper, we describe an emulator environment based on an FPGA prototyping board. This emulato...
In this paper, we study the usability of a range of emulators using video games as an example digita...
Various methods have been used in the past to implement the control structures of digital computers....
The need for emulation as a technique in digital systems design was established in this paper. Three...
This paper describes the creation of a Nintendo Game Boy hardware emulator in C#. The system is emul...
One of the fundamental problems in software engineering is that software only runs on the hardware i...
release and sale; its distribution is unlimited. The structure of microprogrammed processors, and mi...
“Emulation” is when one uses software to simulate the function of hardware. This project is a partia...
Emulacija je sposobnost programske opreme ali naprave, da replicira obnašanje neke druge programske ...
Over time, more consoles have been released with unique form factors, and technology has become more...
Tetris is a puzzle game that was developed by Soviet software engineer Alexey Pajitnov in 1984. It h...
The handheld Game Boy console has seen widespread popularity, with over a hundred million sold. It c...
Emulator will be designed as generic emulator. It should be capable of emulating versatile architect...
This paper identifies some of the problems of digital equipment interfacing. A new application of th...
This report discusses our work with an emulator based on field programmable gate array technology. T...
In this paper, we describe an emulator environment based on an FPGA prototyping board. This emulato...
In this paper, we study the usability of a range of emulators using video games as an example digita...
Various methods have been used in the past to implement the control structures of digital computers....
The need for emulation as a technique in digital systems design was established in this paper. Three...
This paper describes the creation of a Nintendo Game Boy hardware emulator in C#. The system is emul...
One of the fundamental problems in software engineering is that software only runs on the hardware i...
release and sale; its distribution is unlimited. The structure of microprogrammed processors, and mi...
“Emulation” is when one uses software to simulate the function of hardware. This project is a partia...
Emulacija je sposobnost programske opreme ali naprave, da replicira obnašanje neke druge programske ...
Over time, more consoles have been released with unique form factors, and technology has become more...
Tetris is a puzzle game that was developed by Soviet software engineer Alexey Pajitnov in 1984. It h...
The handheld Game Boy console has seen widespread popularity, with over a hundred million sold. It c...
Emulator will be designed as generic emulator. It should be capable of emulating versatile architect...
This paper identifies some of the problems of digital equipment interfacing. A new application of th...
This report discusses our work with an emulator based on field programmable gate array technology. T...
In this paper, we describe an emulator environment based on an FPGA prototyping board. This emulato...
In this paper, we study the usability of a range of emulators using video games as an example digita...