The Nintendo Entertainment System (NES) is Nintendo�s 1980-era console that paved the way for the gaming industry over the following decades. The FPGA NES is a senior project that aims to seamlessly recreate the original NES using SystemVerilog while updating the audio and video outputs to a modern interface. The system�s functionality was broken out into 3 major subsystems (the CPU, the APU, and the PPU) and put on a development board. In the end, the system was recreated to meet all initial specifications we set for ourselves while also implementing additional mappers to allow more than 500 games to be played
This thesis has the intention to create a base for renewal of the DAT095 (Electronic System Design P...
The purpose of this paper is to provide a framework for an application of Lévy’s theory of virtualiz...
Field Programmable Gate Arrays are generic devices that contain a vast number of basic digital compo...
One of the fundamental problems in software engineering is that software only runs on the hardware i...
The Video Game Console design project was created to demonstrate how much technology has enhanced de...
Tetris is a puzzle game that was developed by Soviet software engineer Alexey Pajitnov in 1984. It h...
From the start, Nintendo has evolved overall as a company; from a playing card manufacturer to devel...
The goal of this thesis is to explore the correlation between the advantages and limitation of the N...
This thesis studies the subject of system emulation through the development of a set of software mic...
GALAXIAN: CSEE 4840 EMBEDDED SYSTEM DESIGN The main goal of this project is to implement a classic v...
6502 microprocessor was once used in almost all of the microcomputer in the 80s, including the Appl...
I describe in detail the circuitry of the original 1972 Pong video arcade game and how I reconstruct...
Since 1985, the American video game market and its consumers have acknowledged the significance of N...
This paper presents an introduction to digital hardware design using Field Programmable Gate Arrays ...
Field Programmable Gate Array (FPGA) is rarely associated with video games. Software video games can...
This thesis has the intention to create a base for renewal of the DAT095 (Electronic System Design P...
The purpose of this paper is to provide a framework for an application of Lévy’s theory of virtualiz...
Field Programmable Gate Arrays are generic devices that contain a vast number of basic digital compo...
One of the fundamental problems in software engineering is that software only runs on the hardware i...
The Video Game Console design project was created to demonstrate how much technology has enhanced de...
Tetris is a puzzle game that was developed by Soviet software engineer Alexey Pajitnov in 1984. It h...
From the start, Nintendo has evolved overall as a company; from a playing card manufacturer to devel...
The goal of this thesis is to explore the correlation between the advantages and limitation of the N...
This thesis studies the subject of system emulation through the development of a set of software mic...
GALAXIAN: CSEE 4840 EMBEDDED SYSTEM DESIGN The main goal of this project is to implement a classic v...
6502 microprocessor was once used in almost all of the microcomputer in the 80s, including the Appl...
I describe in detail the circuitry of the original 1972 Pong video arcade game and how I reconstruct...
Since 1985, the American video game market and its consumers have acknowledged the significance of N...
This paper presents an introduction to digital hardware design using Field Programmable Gate Arrays ...
Field Programmable Gate Array (FPGA) is rarely associated with video games. Software video games can...
This thesis has the intention to create a base for renewal of the DAT095 (Electronic System Design P...
The purpose of this paper is to provide a framework for an application of Lévy’s theory of virtualiz...
Field Programmable Gate Arrays are generic devices that contain a vast number of basic digital compo...