This paper introduces an early prototype concept known as Gamicards, for use in the design of gamified systems. With the popularity of gamified approaches and the varying knowledge of designers of these systems, not enough resources exist that can assist to guide designers through the process, ensuring important elements (such as motivation) are considered. Gamicards are an early prototype deck of cards that are designed to provide a resource for designers from a range of different backgrounds and knowledge of gamified design, with the intention to develop more meaningful gamified approaches
The work deals with the term Gamification, its origin, dez/interpretation and possible future. Gamif...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
In the paper, Author will describe the outcomes of his interviews with a focus on how certain game e...
This paper introduces an early prototype concept known as Gamicards, for use in the design of gamifi...
During recent years, gamification has become a popular method of enriching information technologies....
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification typically refers to the use of game elements in a business context in order to change u...
This paper describes a set of playing cards creating a pattern language for designing Mixed Reality ...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This demonstration presents Gabbeh, a prototype that we have developed to integrate pen-based electr...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
In this paper, we examine a range of tools for early prototyping of interactive systems that might b...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Late Breaking Work, CHI’18 Extended Abstracts. 2018Gamification design is a complex process. Existin...
The work deals with the term Gamification, its origin, dez/interpretation and possible future. Gamif...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
In the paper, Author will describe the outcomes of his interviews with a focus on how certain game e...
This paper introduces an early prototype concept known as Gamicards, for use in the design of gamifi...
During recent years, gamification has become a popular method of enriching information technologies....
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification typically refers to the use of game elements in a business context in order to change u...
This paper describes a set of playing cards creating a pattern language for designing Mixed Reality ...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This demonstration presents Gabbeh, a prototype that we have developed to integrate pen-based electr...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
In this paper, we examine a range of tools for early prototyping of interactive systems that might b...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Late Breaking Work, CHI’18 Extended Abstracts. 2018Gamification design is a complex process. Existin...
The work deals with the term Gamification, its origin, dez/interpretation and possible future. Gamif...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
In the paper, Author will describe the outcomes of his interviews with a focus on how certain game e...