In the paper, Author will describe the outcomes of his interviews with a focus on how certain game elements are chosen and compiled into working gamification systems. Most popular elements which can be found in current gamified platforms and literature reviews are leaderboards, points, badges, and levels. It seems that designers are using it over and over again as it would be the only possibility when one thinks about boosting engagement. What is the reason that designers wo
Games have become popular in today’s media. Along with games, gamification has become popular in man...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Gamification, a trend that applies game design elements to non-game contexts, can be seen in educati...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
Gamification typically refers to the use of game elements in a business context in order to change u...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Gamification has risen meteorically in popularity since the beginning of the decade, both in practit...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Gamification, a trend that applies game design elements to non-game contexts, can be seen in educati...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
Gamification typically refers to the use of game elements in a business context in order to change u...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Gamification has risen meteorically in popularity since the beginning of the decade, both in practit...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...