This paper discusses the application of a phenomenological framework to inform research in immersive virtual worlds such as MMORPG's. Based on the phenomenological sociology of Alfred Schutz, the paper examines some of the key problems facing researchers in online spaces. Some virtual worlds such as those found in MMORPG's are immersive spaces that facilitate experiences dissimilar to the physical world; consequently the ideas and meanings generated by these experiences need to be treated as somewhat unique in their nature. From the viewpoint of researcher-as-observer in physical space, a subject's body acts as a field of expression, with their actions as indications of their motivations. In most online spaces, the physical b...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
This article discusses the application of a phenomenological framework to inform research in compute...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
textThe intent of the researcher was initially to examine two questions: How are groups and/or peer...
The number of gamers has increased rapidly during the Covid-19 pandemic. However, researchers in thi...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
This study concerns itself with the relationship between game design and emergent social behaviour i...
Studies of online interaction involving identity can be divided into two distinct categories. On the...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
This article discusses the application of a phenomenological framework to inform research in compute...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
This dissertation conducts a phenomenological analysis of Massively Multiplayer Online Games (MMOGs)...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
textThe intent of the researcher was initially to examine two questions: How are groups and/or peer...
The number of gamers has increased rapidly during the Covid-19 pandemic. However, researchers in thi...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
This study concerns itself with the relationship between game design and emergent social behaviour i...
Studies of online interaction involving identity can be divided into two distinct categories. On the...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...