The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social interaction through the Massively Multiplayer Online Role-Playing Games (MMORPG) communities of Furcadia and Runescape. Their article on “Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games“ attempt to understand some key aspects of this genre of online activity and interaction. Using an adaptation of Grounded Theory and analytic induction methods, they explored the nature of these two online communities and the interaction between characters. In this context they discuss some of the main methodological and ethical issues such as the difference between public versus private sphe...
Massively Multiplayer Online Games house communities that require significant folkloric exploration....
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
This study concerns itself with the relationship between game design and emergent social behaviour i...
Massively Multiplayer Online Role Playing Games (MMORPGs or MMOs), now have over 22.5 million active...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
Currently, game research is characterized by the (re)construction of contested boundaries such as th...
In the wake of recent discourses growing around metaphors like globalization and information age, in...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
As virtual worlds gain popularity, they are quickly becoming places of online culture. Within these...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
Includes bibliographical references (pages 94-103)Over the last ten years, society has become increa...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
Massively Multiplayer Online Games house communities that require significant folkloric exploration....
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
This study concerns itself with the relationship between game design and emergent social behaviour i...
Massively Multiplayer Online Role Playing Games (MMORPGs or MMOs), now have over 22.5 million active...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
Currently, game research is characterized by the (re)construction of contested boundaries such as th...
In the wake of recent discourses growing around metaphors like globalization and information age, in...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
As virtual worlds gain popularity, they are quickly becoming places of online culture. Within these...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
Includes bibliographical references (pages 94-103)Over the last ten years, society has become increa...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
Massively Multiplayer Online Games house communities that require significant folkloric exploration....
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...