The University of Michigan's School of Information and its partner, the Center for History and New Media at George Mason University, are undertaking the 3-year BiblioBouts Project (October 1, 2008 to September 30, 2011) to support the design, development, testing, and evaluation of the web-based BiblioBouts game to teach incoming undergraduate students information literacy skills and concepts. This fourth interim report describes the BiblioBouts Project team’s 5-month progress achieving the project’s 4 objectives: designing, developing, deploying, and evaluating the BiblioBouts game and recommending best practices for future information literacy games. This latest 5-month period was marked by extensive progress in the analysis of evaluation...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
The University of Michigan’s School of Information and its partner, the Center for History and New M...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
A University of Michigan (U-M) research team designed, developed, deployed, and evaluated the Biblio...
A research and development (R&D) team designed and developed the BiblioBouts online information lite...
Much current research in the field of games-based learning demonstrates that games can be successful...
This paper describes how college students played the web-based BiblioBouts Information Literacy (IL)...
Games have been designed and developed not just for entertainment but also for many other purposes i...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
This report investigates using a web-based board game to teach undergraduate students where to start...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
We created and piloted an interactive web-based game intended to enable incoming students to become ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
The University of Michigan’s School of Information and its partner, the Center for History and New M...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
A University of Michigan (U-M) research team designed, developed, deployed, and evaluated the Biblio...
A research and development (R&D) team designed and developed the BiblioBouts online information lite...
Much current research in the field of games-based learning demonstrates that games can be successful...
This paper describes how college students played the web-based BiblioBouts Information Literacy (IL)...
Games have been designed and developed not just for entertainment but also for many other purposes i...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
This report investigates using a web-based board game to teach undergraduate students where to start...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
We created and piloted an interactive web-based game intended to enable incoming students to become ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...