This report investigates using a web-based board game to teach undergraduate students where to start their library research, how to build on a good start, how to evaluate what they find, and how to use a library's many online research and discovery tools. The report describes the design and development of the web-based game and an evaluation of the game that enlisted over 6 dozen students in a University of Michigan undergraduate class. Recommendations are given for the enhancement of this web-based board game, for the design of comparable information literacy games, and for the design of games in educational settings generally.Gladys Krieble Delmas Foundationhttp://deepblue.lib.umich.edu/bitstream/2027.42/58630/1/delmas_report.pdfhttp://...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Technological innovations change the learning environments and transform the traditional methods. Ed...
Purpose:A number of literature reviews exist about the applications of board games in a wide spectru...
The University of Michigan's School of Information and its partner, the Center for History and New M...
The University of Michigan’s School of Information and its partner, the Center for History and New M...
Games have been designed and developed not just for entertainment but also for many other purposes i...
A research and development (R&D) team designed and developed the BiblioBouts online information lite...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
This paper describes how college students played the web-based BiblioBouts Information Literacy (IL)...
A University of Michigan (U-M) research team designed, developed, deployed, and evaluated the Biblio...
In general, classroom teaching and learning approaches place less emphasis on students’ comprehensio...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
This case study considers the impact of introducing game based learning into a large-scale, undergra...
Much current research in the field of games-based learning demonstrates that games can be successful...
Objective – To determine whether playing library-related online games during information literacy in...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Technological innovations change the learning environments and transform the traditional methods. Ed...
Purpose:A number of literature reviews exist about the applications of board games in a wide spectru...
The University of Michigan's School of Information and its partner, the Center for History and New M...
The University of Michigan’s School of Information and its partner, the Center for History and New M...
Games have been designed and developed not just for entertainment but also for many other purposes i...
A research and development (R&D) team designed and developed the BiblioBouts online information lite...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
This paper describes how college students played the web-based BiblioBouts Information Literacy (IL)...
A University of Michigan (U-M) research team designed, developed, deployed, and evaluated the Biblio...
In general, classroom teaching and learning approaches place less emphasis on students’ comprehensio...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
This case study considers the impact of introducing game based learning into a large-scale, undergra...
Much current research in the field of games-based learning demonstrates that games can be successful...
Objective – To determine whether playing library-related online games during information literacy in...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Technological innovations change the learning environments and transform the traditional methods. Ed...
Purpose:A number of literature reviews exist about the applications of board games in a wide spectru...