In a laboratory study with N = 42 participants (thirty novices and twelve virtual reality (VR) specialists), we evaluated different variants of colli-sion feedback in a virtual environment. Individuals had to perform several ob-ject manipulations (peg-in-hole, narrow passage) in a virtual assembly scenario with three different collision feedback modalities (visual vs. vibrotactile vs. force feedback) and two different task complexities (small vs. large peg or wide vs. narrow passage, respectively). The feedback modalities were evaluated in terms of assembly performance (completion time, movement precision) and subjective user ratings. Altogether, results indicate that high resolution force feedback provided by a robotic arm as input device ...
Interaction tasks in virtual reality (VR) such as three-dimensional (3D) selection or manipulation o...
A variety of studies have proven the positive effects of haptic and visual force feedback on human p...
The objective of this research was to study the suitability of multi-modal sensory substitution for ...
This work presents an evaluation study of two different collision feedback modalities for virtual as...
It has been reported that the teleoperational efficiency using stereoscopic video images is inferior...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
Operating power tools over extended periods of time can pose significant risks to humans, due to the...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
This paper investigates the main factors influencing the design of a vibrotactile feedback device fo...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
Interaction tasks in virtual reality (VR) such as three-dimensional (3D) selection or manipulation o...
A variety of studies have proven the positive effects of haptic and visual force feedback on human p...
The objective of this research was to study the suitability of multi-modal sensory substitution for ...
This work presents an evaluation study of two different collision feedback modalities for virtual as...
It has been reported that the teleoperational efficiency using stereoscopic video images is inferior...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
Operating power tools over extended periods of time can pose significant risks to humans, due to the...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
This paper investigates the main factors influencing the design of a vibrotactile feedback device fo...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
Interaction tasks in virtual reality (VR) such as three-dimensional (3D) selection or manipulation o...
A variety of studies have proven the positive effects of haptic and visual force feedback on human p...
The objective of this research was to study the suitability of multi-modal sensory substitution for ...