Operating power tools over extended periods of time can pose significant risks to humans, due to the strong forces and vibrations they impart to the limbs. Telemanipulation systems can be employed to minimize these risks, but may impede effective task performance due to the reduced sensory cues they typically convey. To address this shortcoming, we explore the benefits of introducing simple vibrotactile cues, in addition to auditory and low-level force feedback, on users' performance in a VR mechanical assembly task employing a simulated impact wrench. The vibrotactile effects rendered in this study represent not only collision states, but also simplified and attenuated renderings of the vibrations experienced while operating an actual impa...
This paper presents our creation and evaluation of multi-modal interface for a virtual assembly envi...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
Feedback is important for Human Factors and Human-Computer Interaction designs. Since vibrotactile f...
In a laboratory study with N = 42 participants (thirty novices and twelve virtual reality (VR) speci...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper investigates the main factors influencing the design of a vibrotactile feedback device fo...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper presents our approach for the integration of auditory feedback into virtual assembly envi...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
The objective of this research was to study the suitability of multi-modal sensory substitution for ...
There are different ways to interact with different hardware, therefore it is important to have an u...
There are different ways to interact with different hardware, therefore it is important to have an u...
There are different ways to interact with different hardware, therefore it is important to have an u...
This paper presents our creation and evaluation of multi-modal interface for a virtual assembly envi...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
Feedback is important for Human Factors and Human-Computer Interaction designs. Since vibrotactile f...
In a laboratory study with N = 42 participants (thirty novices and twelve virtual reality (VR) speci...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper investigates the main factors influencing the design of a vibrotactile feedback device fo...
What are the technological bottlenecks in virtual assembly simulations with haptic feedback? To tack...
This paper presents our approach for the integration of auditory feedback into virtual assembly envi...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
This paper presents the creation of an assembly simulation environment with multisensory feedback (a...
The objective of this research was to study the suitability of multi-modal sensory substitution for ...
There are different ways to interact with different hardware, therefore it is important to have an u...
There are different ways to interact with different hardware, therefore it is important to have an u...
There are different ways to interact with different hardware, therefore it is important to have an u...
This paper presents our creation and evaluation of multi-modal interface for a virtual assembly envi...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
Feedback is important for Human Factors and Human-Computer Interaction designs. Since vibrotactile f...