International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It plays an essential role in the assessment of human operators' behavior in simulated tasks, notably for the evaluation of the feasibility of manual maintenance tasks in cluttered industrial settings. In such contexts, it is decisive to evaluate the spatial and temporal correspondence between the operator's movement kinematics and that of his/her virtual avatar in the virtual environment (VE). Often, in a cluttered VE, direct kinesthetic (force) feedback is limited or absent. We tested whether vibrotactile (cutaneous) feedback would increase visuo-proprioceptive consistency, spatial awareness, and thus the validity of VR studies, by augmenting the...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
What is often missing from many virtual worlds is a physical sense of the confinement and constraint...
In a laboratory study with N = 42 participants (thirty novices and twelve virtual reality (VR) speci...
What is often missing from many virtual worlds is a physical sense of the confinement and constraint...
Force feedback during teleoperation and in Virtual Reality (VR) environments is becoming increasingl...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
What is often missing from many virtual worlds is a physical sense of the confinement and constraint...
In a laboratory study with N = 42 participants (thirty novices and twelve virtual reality (VR) speci...
What is often missing from many virtual worlds is a physical sense of the confinement and constraint...
Force feedback during teleoperation and in Virtual Reality (VR) environments is becoming increasingl...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceWhile user's perception and performance are predominantly examined independent...
International audienceWhile user's perception and performance are predominantly examined independent...