Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scenarios in virtual environments that employ these kinds of tasks, such as industrial machinery, electrical engineering, and robotic surgery. These precision tasks are much more effective when the apparatus is situated in a near-field space (at a range of about arm’s reach), so in order to optimize the experience in these tasks, it is important to maximize the realism of sensory fidelity. To this end, increasing sensory fidelity by adding cues such as haptic feedback and depth perception are key to regulating the perception-action cycle, which is the feedback loop in which users calibrate their actions to adapt to the sensory feedback they are gi...
International audienceWhile user's perception and performance are predominantly examined independent...
It is possible to simulate a high quality virtual environment with viewpoint controlled perspective,...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
It is possible to simulate a high-quality virtual environment with viewpoint-controlled perspective,...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
Abstract—Given the ease that humans have with using a keyboard and mouse in typical, non-colocated c...
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for trai...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
International audienceWhile user's perception and performance are predominantly examined independent...
It is possible to simulate a high quality virtual environment with viewpoint controlled perspective,...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
It is possible to simulate a high-quality virtual environment with viewpoint-controlled perspective,...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
Abstract—Given the ease that humans have with using a keyboard and mouse in typical, non-colocated c...
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for trai...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceSpatial awareness in virtual reality (VR) is a dominant research topic. It pla...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
International audienceWhile user's perception and performance are predominantly examined independent...
It is possible to simulate a high quality virtual environment with viewpoint controlled perspective,...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...