Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MMORPG), with a real-cash economy. The cash economy means that players can deposit and withdraw money from the game, at a fixed exchange rate of US$1 to 10 Project Entropia Dollars (PED). This study explores the impacts of this monetisation on the collective lifeworlds of players. The study focuses on online sociality, culturally located ontologies, understandings of virtual monies, and the experience of being in a multiplayer game-world. The primary methods of investigation are participant observation, semi-structured interviews, and the discursive analysis of Entropia related forums, websites, and player created media. The study applies postp...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
This dissertation is a study of the development of a video game called Anarchy Online. This game was...
In 2010 an estimated 3 billion hours were spent weekly playing online games. Only recently, however,...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
This study aims to present the characteristics and functions of Bourdieu’s forms of capital;economic...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
Entropia Universe (EU) is a science-fiction themed, multiplayer, online game with a real-cash econom...
This study concerns itself with the relationship between game design and emergent social behaviour i...
In recent times there has been a growth of the number of gamers around the world who actively partic...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
This dissertation is a study of the development of a video game called Anarchy Online. This game was...
In 2010 an estimated 3 billion hours were spent weekly playing online games. Only recently, however,...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
This study aims to present the characteristics and functions of Bourdieu’s forms of capital;economic...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
Entropia Universe (EU) is a science-fiction themed, multiplayer, online game with a real-cash econom...
This study concerns itself with the relationship between game design and emergent social behaviour i...
In recent times there has been a growth of the number of gamers around the world who actively partic...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
This dissertation is a study of the development of a video game called Anarchy Online. This game was...
In 2010 an estimated 3 billion hours were spent weekly playing online games. Only recently, however,...