In recent times there has been a growth of the number of gamers around the world who actively participate in online virtual spaces. Increasingly, the virtual has become valuable to the users in terms of both monetary and sentimental value. The question that this thesis strives to answer is what is the source of this value and how can we utilize it. It is through analyzing and observing the in-game economies of these worlds and looking at the theories of value posed by these economies that a solution can be found. The possibilities of the virtual are endless so why can’t we use them to our advantage? This thesis hopes to prove that these worlds are not only real due to their value, but show the research and experimental capabilities they hol...
Game character, or avatar, acts as the nexus of virtual assets that the player collects and produces...
The advent and prosperity of 3D virtual worlds provide insights for exploring business models in the...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
The relevance of the internet increased significantly in the last decade. Besides all technical achi...
Huikko, Iiro Virtual goods and value perception Jyväskylä: University of Jyväskylä, 2011, 28 p. I...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Value creation in virtual worlds is an area of increasing interest to scholars, marketing researcher...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
From its earliest years, the development of the Internet was grounded in economic relations, be it w...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
The scientific question is to find out if there is an additional value, when using virtual reality a...
Game character, or avatar, acts as the nexus of virtual assets that the player collects and produces...
The advent and prosperity of 3D virtual worlds provide insights for exploring business models in the...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
The relevance of the internet increased significantly in the last decade. Besides all technical achi...
Huikko, Iiro Virtual goods and value perception Jyväskylä: University of Jyväskylä, 2011, 28 p. I...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Value creation in virtual worlds is an area of increasing interest to scholars, marketing researcher...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
From its earliest years, the development of the Internet was grounded in economic relations, be it w...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
The scientific question is to find out if there is an additional value, when using virtual reality a...
Game character, or avatar, acts as the nexus of virtual assets that the player collects and produces...
The advent and prosperity of 3D virtual worlds provide insights for exploring business models in the...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...