Virtual worlds like Second Life offer players opportunities to earn real-world income through their activities in the game. It will not be long before governments begin to establish policies and regulations regarding the income generated by players of these game environments. This paper examines the issue of taxes in virtual world games. Two alternative places for recognizing income could be established by regulators: 1) at the point when in-game transactions take place; or 2) when players convert game assets into real-world currency. We argue for realization of income, and therefore taxation, at the exchange. We expect that burdensome policies such as requiring game operators to monitor and report taxable activities to the authorities...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Today, millions of people from around the globe play online role playing games (MMORPG), in which a ...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
This article examines whether the transactions between players of online virtual world games can giv...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...
Virtual worlds, including massive multi-player on-line role-playing games (game worlds), such as C...
Experts are divided as to the feasibility of taxation of virtual economies. We argue that virtual tr...
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has ...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Rol...
The taxation of virtual world economies is uncharted terrain, one that both researchers and governme...
Massively multiplayer online role-playing games are growing in popularity with millions of people pa...
The IRS began efforts to address taxation of virtual economies in 2007, culminating in minor steps t...
There has been a significant increase in the number of internet business and e-commerce transactions...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Today, millions of people from around the globe play online role playing games (MMORPG), in which a ...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
This article examines whether the transactions between players of online virtual world games can giv...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...
Virtual worlds, including massive multi-player on-line role-playing games (game worlds), such as C...
Experts are divided as to the feasibility of taxation of virtual economies. We argue that virtual tr...
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has ...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Rol...
The taxation of virtual world economies is uncharted terrain, one that both researchers and governme...
Massively multiplayer online role-playing games are growing in popularity with millions of people pa...
The IRS began efforts to address taxation of virtual economies in 2007, culminating in minor steps t...
There has been a significant increase in the number of internet business and e-commerce transactions...
Virtual world economies are undoubtedly increasing in growth, participation and importance. Their ma...
Today, millions of people from around the globe play online role playing games (MMORPG), in which a ...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...