The IRS began efforts to address taxation of virtual economies in 2007, culminating in minor steps to effect compliance and a report by the Government Accountability Office released in May of 2013. This Article contends that the IRS is losing valuable tax revenue from sales of virtual goods for real money due to a lack of effective guidance in traversing this new frontier. And so, this Article establishes a spectrum of gamer profiles (social, vocational, casual, casual-hardcore, and hardcore) and uses that framework to craft tax compliance strategies in each virtual economy archetype
Computer science and technological developments of the last decades has impacted considerably on the...
The United States of America was founded under the complexities and enforcement of taxes. Unquestion...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...
The taxation of virtual world economies is uncharted terrain, one that both researchers and governme...
This article examines whether the transactions between players of online virtual world games can giv...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
A letter report issued by the Government Accountability Office with an abstract that begins "Transac...
Experts are divided as to the feasibility of taxation of virtual economies. We argue that virtual tr...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
The article discusses the regulation of virtual economies and the author\u27s claim that clear taxpa...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Rol...
Abstractwith the development and popularization of online games, virtual network world becomes an in...
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has ...
Massively multiplayer online role-playing games are growing in popularity with millions of people pa...
Computer science and technological developments of the last decades has impacted considerably on the...
The United States of America was founded under the complexities and enforcement of taxes. Unquestion...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...
The taxation of virtual world economies is uncharted terrain, one that both researchers and governme...
This article examines whether the transactions between players of online virtual world games can giv...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
A letter report issued by the Government Accountability Office with an abstract that begins "Transac...
Experts are divided as to the feasibility of taxation of virtual economies. We argue that virtual tr...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
The article discusses the regulation of virtual economies and the author\u27s claim that clear taxpa...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Rol...
Abstractwith the development and popularization of online games, virtual network world becomes an in...
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has ...
Massively multiplayer online role-playing games are growing in popularity with millions of people pa...
Computer science and technological developments of the last decades has impacted considerably on the...
The United States of America was founded under the complexities and enforcement of taxes. Unquestion...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...