This article examines whether the transactions between players of online virtual world games can give rise to taxable events. It also compares two earlier articles on the same topic, and argues that the intellectually pure conclusion is that every transaction in virtual worlds creates a taxable event. While the article concludes that the events are taxable, it argues that similar to frequent flier miles, the income from a virtual transaction should not be taxed until it is converted to real world currency. The IRS has implemented Section 6050W designed to require companies like PayPal to report the transactions of their biggest customers. The rules are applicable to virtual world players, but do not perform a s...
The article discusses the regulation of virtual economies and the author\u27s claim that clear taxpa...
There has been a significant increase in the number of internet business and e-commerce transactions...
Abstractwith the development and popularization of online games, virtual network world becomes an in...
Experts are divided as to the feasibility of taxation of virtual economies. We argue that virtual tr...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Rol...
The taxation of virtual world economies is uncharted terrain, one that both researchers and governme...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has ...
Virtual worlds, including massive multi-player on-line role-playing games (game worlds), such as C...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...
The IRS began efforts to address taxation of virtual economies in 2007, culminating in minor steps t...
A letter report issued by the Government Accountability Office with an abstract that begins "Transac...
Massively multiplayer online role-playing games are growing in popularity with millions of people pa...
The article discusses the regulation of virtual economies and the author\u27s claim that clear taxpa...
There has been a significant increase in the number of internet business and e-commerce transactions...
Abstractwith the development and popularization of online games, virtual network world becomes an in...
Experts are divided as to the feasibility of taxation of virtual economies. We argue that virtual tr...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
This article discusses the tax consequences of transactions involving Massive Multiplayer Online Rol...
The taxation of virtual world economies is uncharted terrain, one that both researchers and governme...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their ...
The development of vast social networks through Massively Multiplayer Online Role-Playing Games has ...
Virtual worlds, including massive multi-player on-line role-playing games (game worlds), such as C...
A great deal of economic activity now occurs in virtual worlds, raising questions about the proper t...
The IRS began efforts to address taxation of virtual economies in 2007, culminating in minor steps t...
A letter report issued by the Government Accountability Office with an abstract that begins "Transac...
Massively multiplayer online role-playing games are growing in popularity with millions of people pa...
The article discusses the regulation of virtual economies and the author\u27s claim that clear taxpa...
There has been a significant increase in the number of internet business and e-commerce transactions...
Abstractwith the development and popularization of online games, virtual network world becomes an in...