In the past, gamification studies revealed that one-size-fits all solutions are not sufficient for successfully addressing every human being. Thus, empirical investigations are necessary, examining inter-personal varying effects of gamification that is adapted to the users. The proposed experimental design describes the investigation of moderating personality influences on gamification outcomes, i.e. energy saving task performance. Therefore, we conduct a laboratory experiment in the context of sustainable behavior. Behavioral Inhibition System and Behavioral Activation System, two distinct neuropsychological motivational systems based on the Reinforcement Sensitivity Theory, are described as promising predictors for inter-personal varying ...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Mobile applications can integrate games or gamification elements to build a game metaverse, thus inc...
In the past, gamification studies revealed that one-size-fits all solutions are not sufficient for s...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Indiana University-Purdue University Indianapolis (IUPUI)Successful gamification motivates users to ...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
Many studies have confirmed the benefit of gamification on learners’ motivation. However, gamificati...
Gamification is finding growing application in the field of physical activity, promising engaging an...
Citizen science is a form of crowdsourcing service that recruits general public on scientific collab...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Mobile applications can integrate games or gamification elements to build a game metaverse, thus inc...
In the past, gamification studies revealed that one-size-fits all solutions are not sufficient for s...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Indiana University-Purdue University Indianapolis (IUPUI)Successful gamification motivates users to ...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
Many studies have confirmed the benefit of gamification on learners’ motivation. However, gamificati...
Gamification is finding growing application in the field of physical activity, promising engaging an...
Citizen science is a form of crowdsourcing service that recruits general public on scientific collab...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Mobile applications can integrate games or gamification elements to build a game metaverse, thus inc...