Gamification is the application of game elements to non-game environments (Deterding, 2012), and is often used to engage people and make their experiences more enjoyable in areas ranging from fitness and education to psychological research. Previous studies have shown that adding gamification to new environments can result in increased motivation (Hamari, Koivisto, & Sarsa, 2014). However, increased motivation from gamification does not seem to increase performance in terms of accuracy or response times (Hawkins et al., 2013). This research study examined this “gamification paradox” by testing the performance of 87 participants on a visual search task both with and without gamification elements. We found no difference in terms of intrinsic ...
It is heavily debated within the gamification community whether specific game elements may actually ...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Research on the effectiveness of gamification has proliferated over the last few years, but the unde...
Motivational psychology suggests that informationally designed gamification can increase intrinsic m...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gam...
It is heavily debated within the gamification community whether specific game elements may actually ...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Research on the effectiveness of gamification has proliferated over the last few years, but the unde...
Motivational psychology suggests that informationally designed gamification can increase intrinsic m...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gam...
It is heavily debated within the gamification community whether specific game elements may actually ...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...