This practice-based thesis examines the relationship between modern board games and flow theory in order to answer the following question: How might the process of designing tabletop games incorporate flow theory to result in a more engaging experience for the end user? Using processes of practical exploration, reflection and contextual research, a method of game design will be established that emphasises social interaction as a catalyst for player engagement. Key concepts will be explored through the design of prototype games and demonstrated via the development of a final artefact: a prototype board game titled It’s Just Business. Findings will be compiled in order to formulate a qualitative framework for board game design, i.e., t...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This article discusses how designers learn about the creation of board games by familiarizing themse...
The main objective of this research is to study how game design aspects can be integrated with relev...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edg...
Educational games have to be well designed to incorporate learner engagement, an integral component ...
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
When designing games, it is important to understand what makes a game fun and balanced. Flow is the ...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Product designers often take it upon them selves to define environments, problems, and solutions for...
The challenge of educational game design is to develop solutions that appeal to as many players as p...
Player-centered approaches that aim to maximize player enjoyment have been steady, but with poor heu...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
Modern board games are booming, exploring new design elements, and providing dynamics that can suppo...
MMORPG game as the a representative product of video game from its birth to the present more than se...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This article discusses how designers learn about the creation of board games by familiarizing themse...
The main objective of this research is to study how game design aspects can be integrated with relev...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edg...
Educational games have to be well designed to incorporate learner engagement, an integral component ...
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
When designing games, it is important to understand what makes a game fun and balanced. Flow is the ...
Starting out as a minor form of amusement, the game industry has become one of the most lucrative an...
Product designers often take it upon them selves to define environments, problems, and solutions for...
The challenge of educational game design is to develop solutions that appeal to as many players as p...
Player-centered approaches that aim to maximize player enjoyment have been steady, but with poor heu...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
Modern board games are booming, exploring new design elements, and providing dynamics that can suppo...
MMORPG game as the a representative product of video game from its birth to the present more than se...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This article discusses how designers learn about the creation of board games by familiarizing themse...
The main objective of this research is to study how game design aspects can be integrated with relev...