The tabletop interface has been touted to merge the best of traditional board gaming and cutting edge computer technology in bringing both intense social interaction and limitless virtual representation to users. This study utilizes flow theory to understand user’s enjoyment of playing games. It also explores the interplay between communicative behaviors and game play. Combining observations and questionnaire, data analysis showed certain nonverbal behaviors are correlated with flow. To further explain how social interaction influence game enjoyment, three main themes were identified: through the use of space, reduced nonverbal cues and knowledge transfer. Implications for tabletop game interface design are then discussed. Author Keywords T...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
We explored how game flow can be influenced by adding a physical interaction space to an existing sc...
As virtual reality (VR) games are getting more widespread, the need to understand the interaction be...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
This research examines how players engage in gameplay activities in videogames, and how these activi...
This practice-based thesis examines the relationship between modern board games and flow theory in o...
Abstract Flow is an aspect of player experience that has been often targeted in game studies. Still...
Although research shows the link between flow and social interaction, this study explores the role o...
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
Part 1: Full papersInternational audienceSocial interaction in videogames has a big impact on player...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
When designing games, it is important to understand what makes a game fun and balanced. Flow is the ...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
We explored how game flow can be influenced by adding a physical interaction space to an existing sc...
As virtual reality (VR) games are getting more widespread, the need to understand the interaction be...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
This research examines how players engage in gameplay activities in videogames, and how these activi...
This practice-based thesis examines the relationship between modern board games and flow theory in o...
Abstract Flow is an aspect of player experience that has been often targeted in game studies. Still...
Although research shows the link between flow and social interaction, this study explores the role o...
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
Part 1: Full papersInternational audienceSocial interaction in videogames has a big impact on player...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
When designing games, it is important to understand what makes a game fun and balanced. Flow is the ...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
We explored how game flow can be influenced by adding a physical interaction space to an existing sc...
As virtual reality (VR) games are getting more widespread, the need to understand the interaction be...