Background: Digital games are increasingly popular among college age men and present themselves as an ideal platform to deliver HPV interventions. Customizing avatars in role playing games encourage intrinsic motivation in the learning process because of self-representation. Proteus Effect research suggests that the representations people make are an adaption of their actual/ ideal self and dictate how one conforms to the expectations and identity cues of their avatar. Objective/Purpose: This study evaluated the effectiveness of a digital gaming intervention aimed at increasing HPV risk perceptions, self- efficacy and behavioral intention to receive the HPV vaccine among college age men (18 - 26). Methods: This randomized control trial empl...
While the benefits of physically immersive video games, or exergames, have witnessed much research a...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Background: Human papillomavirus (HPV) is the most common sexually transmitted disease, with the hig...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
This experimental study aimed to investigate the effect of having a virtual avatar experience on hea...
The purpose of the current study was to investigate the effect of virtual avatars on health behavior...
Technology-enabled services for physical and mental health are a promising approach to improve healt...
Introduction: Personas are based on real-life typologies of people that can be used to create charac...
This study investigates the impact of an immersive virtual reality (VR) simulation of herd immunity ...
Effective interventions for increasing people's intention to get vaccinated are crucial for global h...
Introduction: Personas are based on real-life typologies of people that can be used to create charac...
Introduction: Personas are based on real-life typologies of people that can be used to create charac...
Includes vita.[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] The present st...
While the benefits of physically immersive video games, or exergames, have witnessed much research a...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Background: Human papillomavirus (HPV) is the most common sexually transmitted disease, with the hig...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
This experimental study aimed to investigate the effect of having a virtual avatar experience on hea...
The purpose of the current study was to investigate the effect of virtual avatars on health behavior...
Technology-enabled services for physical and mental health are a promising approach to improve healt...
Introduction: Personas are based on real-life typologies of people that can be used to create charac...
This study investigates the impact of an immersive virtual reality (VR) simulation of herd immunity ...
Effective interventions for increasing people's intention to get vaccinated are crucial for global h...
Introduction: Personas are based on real-life typologies of people that can be used to create charac...
Introduction: Personas are based on real-life typologies of people that can be used to create charac...
Includes vita.[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] The present st...
While the benefits of physically immersive video games, or exergames, have witnessed much research a...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...