Video games are becoming more popular; there has been a particular rise in interest and use of massively multiplayer online role-playing games (MMORPGs). These games utilize avatar creation; avatars can be seen as the technological instantiation of the real person in the virtual world. Little research has been conducted on avatar creation. Although it is has been anecdotally postulated that you can be anything you want online, there is a dearth of research on what happens when participants are told to create avatars, particularly avatars within given contexts. In this study, we used the Second Life avatar creation tool to examine what would happen when participants were told to create avatars as heroes, villains, their ideal self, and their...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Prior research has shown that individuals engage in impression management online, both in a social n...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Virtual worlds give us the opportunity to explore another self, a virtual character of the real life...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
This study examined motivational dimensions underlying avatar creation in online virtual worlds (i.e...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
What is the relationship between avatars and the people they represent in terms of appearance and be...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
While video games have received strong attention for their potential to generate engagement and lear...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Prior research has shown that individuals engage in impression management online, both in a social n...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Virtual worlds give us the opportunity to explore another self, a virtual character of the real life...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
This study examined motivational dimensions underlying avatar creation in online virtual worlds (i.e...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
What is the relationship between avatars and the people they represent in terms of appearance and be...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
While video games have received strong attention for their potential to generate engagement and lear...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...