Customization of an in-game character, or avatar, is a core feature in modern video games and has the capacity to exert a profound impact on the user experience. This dissertation is concerned with the question of how the appearance of a users\u27 avatar influences them - specifically how avatars that look like the users affect the sense of their body, their behavior in the virtual environment, and the psychological effects of the virtual environment. The question is explored through two separate but related studies. The first study focuses on how avatar customization and realism can reduce the possible adverse effects of violent video games while maintaining high levels of enjoyment. Results from both self-report measures and physiologic...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
While video games have received strong attention for their potential to generate engagement and lear...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
The purpose of the current study was to investigate the effect of virtual avatars on health behavior...
The purpose of this study was to determine how children cognitively and emotionally process interact...
Contains fulltext : 102600.pdf (publisher's version ) (Open Access)Millions of peo...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
While video games have received strong attention for their potential to generate engagement and lear...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
The purpose of the current study was to investigate the effect of virtual avatars on health behavior...
The purpose of this study was to determine how children cognitively and emotionally process interact...
Contains fulltext : 102600.pdf (publisher's version ) (Open Access)Millions of peo...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...