GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry is covered completely by a connected mesh of edge-joined prismoids, while surface detail is encoded by an image-based approach in a special tangent space flat texture containing relief and surface normals values. Heights and normals within each prism are warped from object volume space to orthogonal tangent space, by means fast method for computing barycentric coordinates, and stored in a per-face sorted RGBA texture. Parallel computation is performed in GPU for many prisms at once. Applying a unified treatment of collision detection in conformal space from euclidean R3 (3D) to a higher dimensional conformal space R4;1 (5D), CUDA core kernels...
We present novel parallel algorithms for collision detection and separation distance computation for...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple finger...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
We present a novel method for real-time collision detection of patch based, displacement mapped obje...
Recently, two algorithms improving the real-time simulation of articulated models in virtual environ...
This paper presents a GPU-based approach to handle collision detection and response for particles on...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
We present novel parallel algorithms for collision detection and separation distance computation for...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple finger...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal m...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly ...
AbstractWe present a fast and accurate collision detection algorithm for haptic interaction with pol...
We present a novel method for real-time collision detection of patch based, displacement mapped obje...
Recently, two algorithms improving the real-time simulation of articulated models in virtual environ...
This paper presents a GPU-based approach to handle collision detection and response for particles on...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
We present novel parallel algorithms for collision detection and separation distance computation for...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple finger...