We present a novel method for real-time collision detection of patch based, displacement mapped objects using hardware tessellation. Our method supports fully animated, dynamically tessellated objects and runs entirely on the GPU. In order to determine a collision between two objects, we first find the intersecting volume of the corresponding object oriented bounding boxes. Next, patches of both objects are tested for inclusion within this volume. All possibly colliding patches are then voxelized into a uniform grid of single bit voxels. Finally, the resulting voxelization is used to detect collisions. Testing two moderately complex models containing thousands of patches can be done in less than a millisecond making our approach ideally sui...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
Real-time collision detection is required by most of all computer graphics applications. However, th...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
Collision detection is a vital task in almost all forms of computer animation and physical simulatio...
International audienceWe present a novel approach for fast collision detection between multiple defo...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
Real-time collision detection is required by most of all computer graphics applications. However, th...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
Collision detection is a vital task in almost all forms of computer animation and physical simulatio...
International audienceWe present a novel approach for fast collision detection between multiple defo...
GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry ...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
Real-time collision detection is required by most of all computer graphics applications. However, th...